The Fascinating and Challenging Game of Innovation and Strategy
Trilicious is a fascinating and challenging game of innovation and strategy in which groups of players use their knowledge of the Triple Helix of university-industry-government interactions to compete against each other to create the best possible solutions to a variety of complex problems. Trilicious was designed specifically for Triple Helix IX by Luke Hohmann, Founder and CEO of The Innovation Games® Company, an internationally recognized expert serious games designer.
The unique design of the Trilicious game will help you learn more about Triple Helix interactions and will surface the latest thinking about ways in which the Triple Helix model has been applied. The collaborative design of the games means that you'll have a chance to share your knowledge with other attendees. The actual results of each game will help identify valuable ideas and innovations that will benefit the entire community.
To familiarize yourself with the game, we recommend that you read the rules of Trilicious, consider the notes on game strategy, and try playing one of the sample games that we will be posting to our web site in the coming weeks.
Trilicious Game Rules
The object of Trilicious is to create the best possible solution to a complex problem through well-defined university-industry-government interactions. To win the games, problems are given an initial point value as described below. Solutions are judged on criteria as defined below, which is then multiplied by the solution criteria ranking. As a result, teams must choose both the starting problem and the solution carefully.Team Structure
A Trilicious team consists of 4 to 8 players. Trilicious teams compete against each other.Trilicious Game Board and Game Pieces
The Trilicious Game Board is rectangular with room for four areas that allow players to map Triple Helix spaces into solutions that solve problems. The pieces fit into each of the spaces: Gray Problem Scenarios, that are placed in the problem space (described below). Blue Knowledge Cards, that are played in the Knowledge Space. Red Consensus Cards, that are played in the Consensus Space. Green Innovation Cards, that are played in the Innovation Space. Players will note that some of their Knowledge, Consensus, and Innovation Cards are blank while others are pre-defined. Pre-defined cards represent well-known, existing solutions, contextual structures, of forms of differentiation that a player can play to solve a problem. Blank cards require new thinking from the players and must be filled out by the players during the game.
The selection of the primary colors are symbolic: Red, Green, and Blue combine to form white. This is the color of the Solution Space in the center of the board. Solutions are created during the play of the game.
Trilicious Available as Free Download
ISOE's mission is to bring industry experts and leverage their experience into Certification Programs that benefit individuals and corporations alike. We harness the power of purposeful social networks to build a powerful learning platform that unleashes the human capital in organizations.
Mei Lin Fung Chairman of the Board of ISOE. As an investigator, thought-leader and social entrepreneur, Mei Lin has been exploring the use of television and digital media in the development of new community-based models for innovation in the 21st Century. She is working on a networked innovation community project with the US Department of Defense, which will explore the use of digital narratives in new media.
The Innovation Games Company is the only producer of serious games—online and in-person—for market research. We help organizations, large and small, get actionable insights into customer needs and preferences to improve performance.
Luke Hohmann is the Founder and CEO of The Innovation Games® Company. The author of three books, Luke's playfully diverse background of life experiences has uniquely prepared him to design and produce serious games. Luke graduated magna cum laude with a B.S.E. in computer engineering and an M.S.E. in computer science and engineering from the University of Michigan. In addition to data structures and artificial intelligence, he studied cognitive psychology and organizational behavior. Luke's a bit of an old school Silicon Valley entrepreneur. Instead of building a company to flip, he's building a company to change the world. You can join him by playing games here or at Games for Democracy.





